PROCESS_UPDATES_WITH_SAME_CLOCK_CHILDREN
};
-static GList *
-find_impl_windows_to_update (GList *list,
+static void
+find_impl_windows_to_update (GPtrArray *list,
GdkWindow *window,
gint recurse_mode)
{
GList *node;
- if (GDK_WINDOW_DESTROYED (window))
- return list;
-
/* Recurse first, so that we process updates in reverse stacking
* order so composition or painting over achieves the desired effect
* for offscreen windows
{
GdkWindow *child = node->data;
- if (recurse_mode == PROCESS_UPDATES_WITH_ALL_CHILDREN ||
+ if (!GDK_WINDOW_DESTROYED (child) &&
+ (recurse_mode == PROCESS_UPDATES_WITH_ALL_CHILDREN ||
(recurse_mode == PROCESS_UPDATES_WITH_SAME_CLOCK_CHILDREN &&
- child->frame_clock == NULL))
+ child->frame_clock == NULL)))
{
- list = find_impl_windows_to_update (list, child, recurse_mode);
+ find_impl_windows_to_update (list, child, recurse_mode);
}
}
}
/* add reference count so the window cannot be deleted in a callback */
if (window->impl_window == window)
- list = g_list_prepend (list, g_object_ref (window));
-
- return list;
+ g_ptr_array_add (list, g_object_ref (window));
}
static void
gdk_window_process_updates_with_mode (GdkWindow *window,
int recurse_mode)
{
- GList *list = NULL;
- GList *node;
+ GPtrArray *list = g_ptr_array_new_with_free_func (g_object_unref);
+ int i;
g_return_if_fail (GDK_IS_WINDOW (window));
if (GDK_WINDOW_DESTROYED (window))
return;
- list = find_impl_windows_to_update (list, window, recurse_mode);
+ find_impl_windows_to_update (list, window, recurse_mode);
if (window->impl_window != window)
- list = g_list_prepend (list, g_object_ref (window->impl_window));
+ g_ptr_array_add (list, g_object_ref (window->impl_window));
- for (node = list; node; node = node->next)
+ for (i = (int)list->len - 1; i >= 0; i --)
{
- GdkWindow *impl_window = node->data;
+ GdkWindow *impl_window = g_ptr_array_index (list, i);
if (impl_window->update_area &&
!impl_window->update_freeze_count &&
}
}
- g_list_free_full (list, g_object_unref);
+ g_ptr_array_free (list, TRUE);
}
/**